Haim Shafir

My career in games began in 1977 after only two years as a mechanical engineer, I quit my job as an employee and social to my friend Avi Yanai carpenter and together we began to make wooden toys. I dealt with the design and development Viennese meticulous production and quality. After a year, I knew for sure I found the toy industry dedicated but decided to leave the area and move to wooden board games.
Horizons of Spirit Island gameplay