In Sabbath Magica, each player represents a magician appointed by their people — Sanagal (the sorcerers), Zugriga (the vampires), Luserrna (the elves) or Agrosola (the succubae) — to test themselves against the others and win the contest of the best magician in Helvetia.
The magician who is able to organize their ghosts, powers, and resources most effectively and spread terror in the other regions of Helvetia will be crowned the greatest magician of the land for one year.
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