Clash of Cultures

Clash of Cultures

From Christian Marcussen, the creator of Merchants and Marauders, comes Clash of Cultures, a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings, build large cities, research advances and conquer those who stand in the way. The game features a modular board for players to explore, 48 distinct advances, seven mighty wonders, and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia.

The game features about 48 distinct advances. The whole "tech-tree" is very flexible with no dead ends, yet still intuitive, sensible and "realistic.

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From Christian Marcussen, the creator of Merchants and Marauders, comes Clash of Cultures, a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings, build large cities, research advances and conquer those who stand in the way. The game features a modular board for players to explore, 48 distinct advances, seven mighty wonders, and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia.

The game features about 48 distinct advances. The whole "tech-tree" is very flexible with no dead ends, yet still intuitive, sensible and "realistic." Additionally you have a great overview of what advances other cultures have - no need to ask - just look.

Players start with a civilization in its infancy. Move settlers to uncharted regions and reveal the terrain and its resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider.

The game covers a time span similar to AH Civilization - that is to pre-gunpowder. This epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will.

Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port, fort, temple and academy - all with different benefits! Additionally cities can be "angry," "neutral" and "happy." Everything integrated in an intuitive and elegant fashion.

Released: 2012
EAN: 0681706710006
Publishers:
Designers: Christian Marcussen
Artists: Chris Quilliams
Online stores
Store Language Price Delivery us Total Stock  
Summoner en € 79.95 € 64.95 € 64.95 Visit
Amazon.co.uk en £ 60.40 £ 60.40 (€ 71.57) Visit
Amazon.fr en € 86.70 € 86.70 Visit
Amazon.com en $ 139.99 $ 139.99 (€ 120.69) Visit
SpelSpul en € 70.00 € 70.00 Visit
FantasyWelt de € 143.96 € 143.96 Visit
Milan Spiele de € 149.80 € 149.80 Visit
Store Language Price Stock  
Summoner
en
€ 64.95 Visit
Amazon.co.uk
en
£ 60.40 Visit
Amazon.fr
en
€ 86.70 Visit
Amazon.com
en
$ 139.99 Visit
SpelSpul
en
€ 70.00 Visit
FantasyWelt
de
€ 143.96 Visit
Milan Spiele
de
€ 149.80 Visit
Expansions for Clash of Cultures
Clash of Cultures components