Clash of Cultures

Clash of Cultures

From Christian Marcussen, the creator of Merchants and Marauders, comes Clash of Cultures, a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings, build large cities, research advances and conquer those who stand in the way. The game features a modular board for players to explore, 48 distinct advances, seven mighty wonders, and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia.

The game features about 48 distinct advances. The whole "tech-tree" is very flexible with no dead ends, yet still intuitive, sensible and "realistic.

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From Christian Marcussen, the creator of Merchants and Marauders, comes Clash of Cultures, a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings, build large cities, research advances and conquer those who stand in the way. The game features a modular board for players to explore, 48 distinct advances, seven mighty wonders, and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia.

The game features about 48 distinct advances. The whole "tech-tree" is very flexible with no dead ends, yet still intuitive, sensible and "realistic." Additionally you have a great overview of what advances other cultures have - no need to ask - just look.

Players start with a civilization in its infancy. Move settlers to uncharted regions and reveal the terrain and its resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider.

The game covers a time span similar to AH Civilization - that is to pre-gunpowder. This epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will.

Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port, fort, temple and academy - all with different benefits! Additionally cities can be "angry," "neutral" and "happy." Everything integrated in an intuitive and elegant fashion.

Clash of Cultures gameplay
Released: 2012
EAN: 0681706710006
Publishers:
Designers: Christian Marcussen
Artists: Chris Quilliams
Clash of Cultures gameplay
Clash of Cultures components
Clash of Cultures cards
Clash of Cultures cards
Clash of Cultures cards
Clash of Cultures back of the box
Online stores
Store Languages Price Stock  
Amazon_es es € 96.83 
Summoner gb € 114.95 
Amazon_de gb € 149.83 
Amazon_com gb $ 149.99 
Amazon_es gb € 165.35 
Amazon_it gb € 169.52 
Amazon_fr gb € 178.08 
Fnac BE fr € 62.98 
Spelshop.be gb € 81.50 
Spellenvariant gb € 84.99 
Spellenhuis gb € 103.90 
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Clash of Cultures gameplay

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