Livingstone

Livingstone

In Livingstone, the players travel through the river Zambezi and score points by making explorations to inland and finding valuable diamonds.

At the start of each round, players roll dice (2 per player), which determine where or in which quantity the actions the players take in the round will happen. Starting with the starting player for the current turn, the players pick dice (and take actions) clockwise one at a time. This is done until all the dice are distributed or nobody can pick another die; you can only ever pick a die that has a higher face value than the previous die you picked.

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In Livingstone, the players travel through the river Zambezi and score points by making explorations to inland and finding valuable diamonds.

At the start of each round, players roll dice (2 per player), which determine where or in which quantity the actions the players take in the round will happen. Starting with the starting player for the current turn, the players pick dice (and take actions) clockwise one at a time. This is done until all the dice are distributed or nobody can pick another die; you can only ever pick a die that has a higher face value than the previous die you picked.

At the end of the turn, the boat is advanced (one column) further on the Zambezi river. The game ends when the boat cannot advance (eg. it has reached the last row).

The player who has contributed the least amount of money to the Queen cannot win the game, even if they collected the most points.

Released: 2009
Publishers:
Designers: Benjamin Schwer
Artists:
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Livingstone gameplay