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Roll Player: Fiends & Familiars
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Free returns are available for the shipping address you chose. You can return the item for any reason in new and unused condition: no shipping charges
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- Select the return method
- Ship it!
Purchase options and add-ons
Age Range (Description) | Adult |
Number of Players | 1-4 |
Brand | Thunderworks Games |
Theme | Game |
Material | Paper |
About this item
- Second expansion to the critically acclaimed Roll Player
- players compete to construct the greatest fantasy characters, now with the help of Familiars and the hindrance of Fiends.
- For 1-4 Players. 60-120 minutes. Ages 10+
- Number of players: 1-4
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Product information
Product Dimensions | 12.38 x 8.88 x 2.75 inches |
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Item Weight | 2.43 pounds |
Country of Origin | China |
ASIN | B085WS38QQ |
Item model number | TWK2003 |
Manufacturer recommended age | 10 years and up |
Best Sellers Rank | #44,961 in Toys & Games (See Top 100 in Toys & Games) #1,375 in Board Games (Toys & Games) |
Customer Reviews |
4.7 out of 5 stars |
Is Discontinued By Manufacturer | No |
Release date | June 22, 2020 |
Language | English |
Department | Board Games |
Manufacturer | Thunderworks Games |
Warranty & Support
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Product Description
Roll Player: Fiends & Familiars is the exciting second expansion to the critically acclaimed Roll Player the dice game that builds character! In Roll Player: Fiends & Familiars, players compete to construct the greatest fantasy characters, now with the help of Familiars and the hindrance of Fiends. Familiars lend unique powers to their keepers, and along with new goods in the market, offer hope. But all the while, malicious Fiends torment the players with new obstacles. Prepare for a showdown against an all new onslaught of Monsters and earn Reputation Stars by banishing their minions while developing your hero. Prove that your character with your familiar is the greatest champion of Nalos!
From the manufacturer
In Roll Player: Fiends & Familiars, players can add more depth to their hero by adding a familiar to their character
These creatures add more options during character creation and help each player explore the mechanics of the game in new and different ways.
Fiends distract the players and provide new obstacles along the path of creation.
A brand new set of Monsters give the players variety to the end of the game, while new Minions are added to the Minion deck that provide new and different goals for the players to reach.
New classes and Market cards provide even more variety to each game of Roll Player.
Again, players earn Reputation Stars by constructing the perfect character, but can explore new strategies and options as they ready their familiar while the sidestep the pesky fiends along the way.
Requires Roll Player and Roll Player: Monsters & Minions to play.
Game Info
- Ages 10+
- 1-5 Players
- 60-120 minute playtime
Game Play
When playing with this expansion, there are a few changes to the round and turn structure compared to Roll Player and the Monsters & Minions expansion.
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ROLL PHASEDuring the Roll Phase, at the start of the game, instead of drawing one die per Initiative card, draw and roll two. Place the two dice with the lowest values on the “1” Initiative card, the second lowest two dice on the “2” Initiative card, and so on. When the Call to Adventure card is revealed in the Market, for the remainder of the game, roll and place only one die on each Initiative card instead of two. |
DICE PHASEBefore the Call to Adventure card is revealed, when selecting an Initiative card, claim both dice on it. After BOTH dice are placed, the player may take ONE action based on the placement of one of the dice. When selecting an Initiative card with a Fiend card on it, gain the Fiend. Fiend restrictions apply at the start of the Market Phase. |
MARKET PHASEDuring the Market Phase, the players may do one of the following: Buy a card from the Market, discard a card from the Market and gain 2 Gold from the supply, or go on a Hunt. |
CLEANUP PHASE
The Cleanup Phase is the same as in Roll Player with the following changes:
1. Refill Market -- The Start Player reveals new Market cards equal to the number of players plus two, instead of plus one.
2. Refresh Fiends -- Draw and place Fiend cards on the lower portion of each Initiative card that has a space for a Fiend to replace any Fiends claimed in the previous round.
What's in the box
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers find the game an enjoyable experience with lots of fun. They say it's a deep-thought strategy game with lots to do and a deceptively complex nature. They also appreciate the great art and dice. Customers say the game is simple to learn, easy to set up, and worth the buy. They are satisfied with the quality of the game.
AI-generated from the text of customer reviews
Customers find the game an enjoyable experience, great filler game, and fantastic. They also say it's simple and quick to play, but has lots of fun. Customers also mention that the concept is fun and simple, with great game mechanics and replay value. They say the expansion really made it fun by adding monsters to fight and creating a legendary fantasy hero.
"Great dice rolling game for tabletop RPG enthusiasts. Components are quality and instructions are easy to understand...." Read more
"Very fun creating a legendary fantasy Hero then being able to use that character in their roll players adventures game,great game highly recommended" Read more
"...Each experience is highly modular, getting different goals every game...." Read more
"...of these changes the possibilities for scoring points, which offers great replayability...." Read more
Customers find the game simple to learn, play, and set up. They say the instructions are well written and the game has a simple dice mechanic. Customers also say it's easy to introduce non-gamers and has enough options.
"...Components are quality and instructions are easy to understand...." Read more
"...However, the method for doing so is wonderful...." Read more
"...It's very easy learn, but challenging to play due to all the possible ways to score points, not to mention the random rolls of those pesky dice!..." Read more
"...In spite of that, and all the dice involved, the game is clean and easy to set up and put away...." Read more
Customers like the artwork in the game. They mention it's original, unique, and the theme is strong. They also appreciate the nice items in the market deck. Overall, customers are happy with the artwork and the way the characters are built.
"...on the short end of the stick, Roll Player's market deck has some really nice items that can turn your misfortune into a little luck...." Read more
"...The artwork on this game is gorgeous and the cards are top quality. Where it falls down slightly is in the quality of the other components...." Read more
"...In spite of that, and all the dice involved, the game is clean and easy to set up and put away...." Read more
"...The cards are thick beautiful linen finish with great artwork. There are expansions for it and maybe you'll like them...." Read more
Customers find the game deep-thought and complex. They say the simple mechanics hide a cascade of strategic gameplay. Customers also say the game is thematic and interesting.
"...But... the rules are really well written and the solo mode is actually pretty playable, if not as challenging (or frustrating!)..." Read more
"...Player interaction is minimal, but it is meaningful...." Read more
"...roll of the dice make this a simple game to learn with deep and complex strategy...." Read more
"...There are also cards depicting abilities, traits, items, and weaponry that will further strengthen you and help you score more points...." Read more
Customers are satisfied with the quality of the tabletop game. They mention that the game came in perfect condition, the cards were all in good condition, and the box is sturdy.
"Great dice rolling game for tabletop RPG enthusiasts. Components are quality and instructions are easy to understand...." Read more
"...The artwork on this game is gorgeous and the cards are top quality. Where it falls down slightly is in the quality of the other components...." Read more
"...The box is sturdy, i love that. The cards are thick beautiful linen finish with great artwork...." Read more
"The game came In perfect condition. Have played it solo a few times. Also, it plays up to four players with the core box...." Read more
Customers find the game has enough options to generate a great deal of replay value. They also say it's worth the buy, an addition to the base game, and a quick filler game.
"...Was the base game worth its cost? YES! Was the expansion worth its cost? YES! Can you play this game solo and have fun? YES!..." Read more
"...Great fun, highly recommended." Read more
"...organized, and the game has enough options to generate a great deal of replay value." Read more
"Worth the addition to the base game. Adds a level of depth that was needed to an already great game. Wouldn’t go back to just the base." Read more
Customers find the game has enough options to generate a great deal of variety. They also appreciate the expansion, which adds more simple game mechanics and ways to play. Customers also mention that the experience is highly modular, with different goals every game. They mention the game is excellent and has a solo option.
"...Each experience is highly modular, getting different goals every game...." Read more
"...The expansion adds to the variety, adds more (but still simple) game mechanics, ways to win, and has the added bonus of letting your character..." Read more
"...The mechanics are simple and well organized, and the game has enough options to generate a great deal of replay value." Read more
"...Not too confusing and lots of options to make each game different. Our only wish was it played more than 5 people. Had to order more dice to do it." Read more
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Reviewed in the United States on February 18, 2024
Like Sagrada, you're drafting dice and playing them into different positions with specific rules. Unlike Sagrada, however, each row you're placing dice into has it's own powers that activate. So, it's like Sagrada but getting powers every single turn.
Each experience is highly modular, getting different goals every game. And, unlike a game like Sagrada, where halfway through you can find yourself on the short end of the stick, Roll Player's market deck has some really nice items that can turn your misfortune into a little luck. It definitely has blue shell vibes.
I sat on getting this game for about a year, especially seeing it at so many cons. I'm really happy I finally got it, and if you're a Sagrada and D&D fan, this might be for you.
But in reality it hides a brilliant combination of dice-drafting and card-drafting challenges.
It's very easy learn, but challenging to play due to all the possible ways to score points, not to mention the random rolls of those pesky dice!
Players start with a character board, a class, a backstory, and an alignment. Each of these changes the possibilities for scoring points, which offers great replayability.
During each round, players will roll a certain number of dice and take turn drafting them to play on their character board. The goal is to match the number of points mandated by the specific combination of character, class and backstory and to get as many dice that match your class color.
Each die you place also allows you to take an action, such as swapping two dice, flipping a die to its opposite side, etc. You only get three of each manipulation per game, so there's strategy in choosing when to place a die in the row that will allow you to take that action. And all the while you are trying to put certain colors in certain places to score more points based on your backstory!
Then each player has the option of buying armor, a weapon, traits or skills from the market. Each of these items lets a player take certain actions during the game or score additional points at the end. Skills require a player to adjust his/her alignment up or down, which changes how many points get scored at the end.
So many decisions. Do I choose and lower number and get first crack at the items in the market? Do I choose a die that has a crappy number but matches my class color? Do I choose the highest number possible? And should I take that great skill even though it will force me to move my alignment to where I don't want it every time I use it?
The artwork on this game is gorgeous and the cards are top quality. Where it falls down slightly is in the quality of the other components. Punching out the die spaces on the player board has a tendency to rip the backside, no matter how carefully you do it. So the game looks a bit beaten up out of the box.
But... the rules are really well written and the solo mode is actually pretty playable, if not as challenging (or frustrating!) as playing with other people. So I think this will be on the top of my game pile for awhile.
The premise is a novel one: as players, you are literally creating a character for a table top RPG. The game presents you with a character archetype, including Race, Class, Alignment, and Backstory. Through the purchase of skills and equipment, and the clever manipulation of the dice you are presented with, your goal is to earn Reputation Stars by meeting the various requirements that are scattered across the Class, Alignment, and Backstory cards. In the end, whoever satisfies more of these goals and earns the most Reputation Stars wins.
Obviously I can't do it justice here, but this is a great game. It has a Yahtzee type of feel to the pace, but with even more decisions to make and ways to bend the dice to your will. I've only played it with one other person, so I can't comment on 3 or 4 player games. Player interaction is minimal, but it is meaningful. You can directly ruin someone else's day, or you can be oblivious and let your opponent run rampant and embarrass you with their score. You can easily make the wrong decision with your dice; but when you finalize the placement of a crucial die you've spent a few turns manipulating and moving, it is satisfying.
Highly recommended.
Top reviews from other countries
Un juego de rol que te saca de lo mismo un dnd y te da una opción más.
Sin duda alguna de las mejores expansiones que existen en el mundo de los juegos de mesa, aumenta bastante el juego base, y eso que el juego base por si solo ya es excelente.
Muy recomendable