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The Crew: Quest for Planet Nine by Thames & Kosmos - 3-5 Player Cooperative Card Game for Ages 10+ with 50 Levels of Difficulty and Endless Replay
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Purchase options and add-ons
Age Range (Description) | Adult |
Number of Players | 3 to 5 |
Brand | Thames & Kosmos |
Theme | Science Fiction |
Material | Cardboard |
About this item
- Cooperative strategy game--win or lose together!
- A new twist on classic trick-taking card games
- Difficulty increases as the game progresses, making it a good choice for players of all skill levels
- Uses common card game mechanics like tricks and following suit
- The game spans 50 different missions across the solar system, each mission takes 5-10 minutes
- Kennerspiel des Jahres (German for Connoisseur Game of the Year) Winner
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Product information
Product Dimensions | 5.1 x 1.7 x 7.1 inches |
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Item Weight | 9.9 ounces |
Country of Origin | Poland |
ASIN | B084GP7X3P |
Item model number | THA691868 |
Manufacturer recommended age | 10 years and up |
Best Sellers Rank | #7,946 in Toys & Games (See Top 100 in Toys & Games) #169 in Dedicated Deck Card Games |
Customer Reviews |
4.8 out of 5 stars |
Release date | March 13, 2020 |
Language | English |
Manufacturer | Thames & Kosmos |
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Product Description
Astronauts wanted! The scientific community is abuzz over signs of a mysterious planet located at the edge of our solar system. But despite all of their efforts, so far they have been unable to provide substantial evidence of its existence. Join this exciting space adventure to find out if the theories are just science fiction or if you will discover Planet Nine. In this cooperative trick-taking card game, you need to complete 50 different missions as you travel across the solar system. But you will only succeed if you can work together as a team. To master the challenges and achieve your mission, communication will be essential — but in space, things can be more challenging than expected. It’s not just who wins the hand but also how the hand is won that makes all the difference.
Important information
Safety Information
WARNING. Not suitable for children under 3 years. Choking hazard — small parts may be swallowed or inhaled.
From the manufacturer
About KOSMOS Games
KOSMOS games build social skills, stimulate logical and strategic thinking, promote visual-spatial and math skills, cultivate physical coordination and manual dexterity, encourage family time, and inspire fair-mindedness, confidence, and honorable attitudes. German engineered and beautifully made, these games become enduring family favorites and game night classics. For all these reasons, Kosmos games have earned worldwide acclaim.
The Crew
The Quest for Planet Nine
Astronauts wanted! Scientists say there is a mysterious ninth planet located at the edge of our solar system. Join this exciting space adventure to find out if the theories are true.
The Crew spans 50 missions that tell a thrilling story as you travel across the solar system. These missions can be played many times and take about 5-10 mins each.
To achieve your mission, teamwork and communication will be essential — but in space, things can be more challenging than expected.
- Ages 10 and up
- For 3 to 5 players
- Play Time: 20 minutes
About the Designer
Thomas Sing is an economist who lives in the town of Constance on Lake Constance. With his friends he bought a corner store which has given him time for his hobbies, which include mathematics, Miss Lupun, and inventing games.
His first game for KOSMOS, The Crew, has brought together the popular worlds of trick-taking games and cooperative games in a fascinating and entirely original way.
What's in the box?
- 40 Large cards
- 5 Reminder cards
- 36 Small cards
- 1 Commander token
- 10 Task tokens
- 5 Radio Communication tokens
- 1 Distress signal token
- Rulebook, logbook
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Trick-takingA modern twist on the popular card game genre of trick-taking. Players of euchre, hearts, spades, or bridge will be familiar with the style of game, but The Crew offers a fresh new way to play. Instead of playing against each other for points, The Crew is a cooperative game, where players win or lose together. |
Limited CommunicationBrilliantly, The Crew does not allow players to talk to each other, but players can communicate. Once per mission, each player can show the other players one card from their hand. But choose the card you show the other players wisely! It's the only card you'll be able to share during that mission. |
Game AttributesThe Crew is a highly cooperative game where the whole team needs to work together in order to be successful. The Crew is also very strategic. Teams will get better at this game the more they play. |
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Full-color Manual and LogbookLearning how to play The Crew is easy with the 22-page manual. The logbook outlines the 50 missions you can take with your team. Along with a space to record your missions. |
Two-player variantThe Crew can easily be played with different numbers of players (from 3 - 5). If you want to play with 2 players, there is a unique setup that will provide players with a whole new experience. |
Color Blind FriendlyThe colors of the cards are important to this game. But don't worry if you or your friend are color blind because each color also has a unique symbol that is printed on the cards. |
KOSMOS Helper AppIf you don't feel like reading the manual, you can also learn how to play The Crew on the KOSMOS Helper App which uses animation, text, and audio. You can download the Helper App on either iOS or Android. |
What's in the box
Videos
Videos for this product
2:07
Click to play video
The Crew is the Best Trick Taking Game Ever!
Geek Main Base
Videos for this product
1:22
Click to play video
Is The Quest For Planet 9 Worth Embarking On?
Kevin Smullin
Videos for this product
0:35
Click to play video
Love that this is a collaborative teamwork game!
Reviews by Megan
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers find the game really fun and wonderful. They also say it's challenging but easy to learn, and not too complex. Customers also appreciate the cooperative style, saying it'll require everyone to think hard and work together. They say it’s a great game for money, and completely worth it. Customers praise the quality of the pieces, saying they’re well done and clear.
AI-generated from the text of customer reviews
Customers find the game really fun, challenging, and wonderful. They say it hits the sweet spot of fun and difficulty, with a fun storyline. Customers also say it's fun to take to different groups and see how strategies develop. They also say the game provides hours on hours of challenge and excitement, making it a great escape room game. Customers appreciate the different ways to play, which keeps the game interesting and easy for beginners.
"...CONCLUSION: The Crew offers one of the most accessible and innovative gaming experiences I have ever enjoyed...." Read more
"...I'm not laughing anymore. I'm in awe. This is one of the most enjoyable games in existence...." Read more
"...Overall this is simply the best game in its genre and both beginners and seasoned tabletop player will enjoy" Read more
"...But what is still great is that it is a fun strategic game that we can play past 11pm on a Friday night after a long game of King's Dilemma, and..." Read more
Customers find the game challenging but easy to learn. They say it's not too complex, and easy for beginners but challenging for experts. They also say the rules are extremely simple, making it easy to play whenever. Customers also mention that the levels 1-10 are pretty easy, and the concept is simple.
"...This cooperative environment makes the game easy to teach as it encourages players to help each other succeed in completing each mission...." Read more
"Bottom line up front: an easy to learn, easy to teach, co-op version of Spades that doesn't let one person dominate the table...." Read more
"This game is extremely simple in its rules. Nonetheless it requires a bit of strategic thinking, deducing and cooperation..." Read more
"...The game is definitely harder now and maybe works as a team building exercise, because you have to encourage, or be humble and accept blame, and try..." Read more
Customers find the co-op in the game to be great, challenging, and fun for all ages. They also say that accomplishing tasks together is more satisfying than trying to come out on top. Customers also appreciate the versatility and the ability to play a lot of gameplay in a small box.
"...To cap it all off, Crew comes with a campaign of 50 game scenarios, any of which you can simply pick up and play at any time...." Read more
"This is a great cooperative game. Quick play,, with lots of changeups between hands to keep it interesting...." Read more
"...The cooperative aspect of this game is so challenging, but so rewarding when we get it right and win the round...." Read more
"...Even though this game is cooperative and I am very competitive, I love it and can't play enough!..." Read more
Customers find the game to be great value for money. They say it's inexpensive, and worth the price for hours of good times. Customers also appreciate the decent replay value, and the fact that there is no bidding or special rules.
"...It's still affordable and if you enjoy co-operative games, card games, and trick-taking, you will get a lot of value and plays out of this one..." Read more
"...to play with, given the value that is in this tiny box and the price point, there's no reason not to give it a try!..." Read more
"This game is a steal. It's so cheap for hours of good times. It also hurts my brain." Read more
"...cards themselves are standard stock, but the printing on them are less than ideal for color blind players or those with weaker eyesight...." Read more
Customers like the quality of the game. They mention that the pieces are of good quality, the components are well done, and the rules are clear and easy to teach. They also appreciate the variety of missions and the sturdy box. Overall, customers find the game to be a great team game and a high quality product.
"...It is a fantastic filler game, but is also substantial enough to continue long into the night." Read more
"...It is extremely unique. I have never seen a game like this, and that alone is pretty cool. This seems like a game I’d be really interested in...." Read more
"...Very high quality game and not too complex." Read more
"...trick taking, and the unique goals each round keep it fresh and interesting...." Read more
Customers find the appearance of the game brilliant, well-designed, and pretty. They also say the art is ok. Customers also say that the nature of the product makes it really unique. They mention that the challenges are well designed and fun to take to different locations.
"...Crew will have a place on my shelf in perpetuity. A brilliant, reasonably light game that can find its way to any table...." Read more
"...While they look nice when new, they are just pasteboard with no coating, so they wear out and bend easily...." Read more
"Love this game! The challenges are well designed and it's fun to take to different groups and see how strategies develop organically." Read more
"The Crew is a very fun, brilliantly designed game! The Crew is a co-operative, scenario based, trick-taking game...." Read more
Customers find the length of the game to be fun, quick, and easy to play. They also say the missions are extremely fast and the game is fast to set up. Customers also mention that it's good for groups, and can be played in a short time frame or extended into a longer amount of time.
"...The Crew is quick to set up and get started, and can be ended quickly by marking your place in the provided chart within the rule book...." Read more
"...The missions are also extremely fast and the game is fast to set up...." Read more
"This is a great cooperative game. Quick play,, with lots of changeups between hands to keep it interesting...." Read more
"...Each round is quick and snappy, so whether you win or lose, you will be talking with your friends about how tackle your next challenge and get back..." Read more
Customers find the replayability of the game good, with 50 missions that add to the fun. They say the game is easy to learn, fun to play, and holds a lot of replay value. Customers also say the depth and replay value of the product cannot be understated. They love that the game can be played however long they want, and that it includes a story line that advances the story with each round.
"...Lots of fun and great replayability. We have given this game as a gift to friends, also. My wife and I play nearly every meal while we eat...." Read more
"...Can be played as a 2 person game or up to five players. Play includes a story line that advances the story with each round, which made it more fun..." Read more
"This is a really fun game that holds a lot of replay ability." Read more
"Love this game! I love that the game can be played however long I want to, so it’s easy to play whenever. You can play 1 mission or 20...." Read more
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COMMUNICATION: In most trick taking games, there are heavy restrictions on communicating undisclosed information from your hand of cards, commonly known as 'table talk'. The Crew adds a unique element of communication to the players, affording them advantages if used properly. This allows players to reveal one of their cards, that is not trump or the subject of current missions, and indicate with a token weather it is the highest card in it's suit, the lowest card in it's suit, or it is the only card in it's suit. This information can be quite invaluable and necessary to the success of any given mission, creating a clever dynamic for players to exploit.
SCALABILITY: The Crew is enjoyable at every player count, but becomes much more difficult as it scales up. As most missions involve specific players winning specific tricks, more players increases the likelihood of missions failing. Therefore the chances of getting through all fifty missions decreases. However the joy in this game is in the journey, not the destination, and sometimes coordinating five people to unify as one group can be much more rewarding than with two.
PROS: The Crew is incredibly accessible to a large variety of players as it is easy to teach as well as learn. The puzzle solving aspect makes this game more engaging than other trick taking games in the genre, while the cooperative nature of the game emotionally invests players in the success of the everyone involved as a united team, or in this case a crew. The Crew is quick to set up and get started, and can be ended quickly by marking your place in the provided chart within the rule book.The higher levels are complex enough to challenge the most skilled players, and home brewed missions are easy to create.
CONS: The theme of the Crew is irrelevant to actual game play, and could have easily been replaced by any conceivable genre. The cards themselves are standard stock, but the printing on them are less than ideal for color blind players or those with weaker eyesight. The featured art on each card is irrelevant to the game and lackluster at best. It is a missed opportunity not to use this space to make the important information the card (the suit and number) much more identifiable. The cards could be better, but they could also be modified or improved easily enough. I don't personally think that this is a deal breaker considering the price point and value of the product.
CONCLUSION: The Crew offers one of the most accessible and innovative gaming experiences I have ever enjoyed. Practically anyone can pick up on the rules fast, and the fact that you are asking them to help you win, as opposed to challenging them to defeat you, brings enthusiastic players to your table. Once they taste the sweet success of completing each mission as a team, the drive to progress forward and relive that experience pushes them to continually deal the next hand. It is incredibly portable, with minimal set up, and the ability to quickly end the game and bookmark your place for the next session. It is a fantastic filler game, but is also substantial enough to continue long into the night.
If you sat me down and said "we made a thematic Hearts co-op variant where you don't get to table talk," I would would have laughed you out the door. Utter nonsense.
My wife and I are about halfway through Crew's 50 missions. I'm not laughing anymore. I'm in awe. This is one of the most enjoyable games in existence.
The basic gameplay is as old as Hearts or Spades. You play a card. The other players follow suit. High card in suit wins. Trump cards beat all.
Instead of individualistic "winner take all" premise of Spades, however, Crew asks all the players to complete communal tasks by winning tricks in different ways. It's a co-op card game. Most of the time, these involve Player X winning the trick containing Card N in a certain order, but unique variations exist (for example: win a trick with a non-trump "1" card). Complete the tasks, and the group wins the game!
And then Crew tells you that you the group can't table talk outside of:
- one card reveal
- per game
- per player.
Boom.
So many good things to say about this rule.
- It forces you to use your logic, not the group's.
- It prevents the most charismatic or strategic or obnoxious person from dominating the game, a serious problem in all co-op games.
- It adds gobs of tension. Why did they play that card? Are they trying to tell me something?
- It forces you outside the box.
- It drives your mom batty.
This rule should become the standard for EVERY co-op game, bar none.
To cap it all off, Crew comes with a campaign of 50 game scenarios, any of which you can simply pick up and play at any time. Tons of variety.
Crew will have a place on my shelf in perpetuity. A brilliant, reasonably light game that can find its way to any table. Play it with your game group, play it with your parents, play it with your kids (once they figure out what the word "silence" actually means).
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[2-Player review]
Okay, so then you tell me that Crew has a 2P variant where one player controls a robot hand. I laugh you out the door again, more cautiously this time.
Then the variant works, albeit differently than 3-5 player Crew. I'm in awe again.
In 2P Crew, the robot is dealt 7 cards face down, then 7 cards face up, each covering on face down card. This means that you have 7 cards which at the beginning of the game are entirely unknown. The game turns into a even more of a puzzle. To explain:
- Both players can, and should, play based on the face up cards. Some information is always known.
- You need to dig for the face down cards. Some information is always hidden.
- You have to be exceptionally cautious to avoid completing tasks out of turn. Digging for face down cards involves taking cards - some of which you cannot, or should not, be taking.
Because of the puzzle-heavy focus, I don't recommend the 2P variant for everyone. You need to enjoy co-op games, card games, and logic puzzles, and you need to be okay with losing. Sometimes, there is literally no way to win. For my wife and I, we enjoy the struggle to make that determination. Others may not. Give this one some thought before you add it to your 2 player collection.
It does a really good job through the missions to make the players pick up on strategies and ramp up difficilties
The missions are also extremely fast and the game is fast to set up.
Overall this is simply the best game in its genre and both beginners and seasoned tabletop player will enjoy
Top reviews from other countries
Se requiere el instructivo (sólo viene en inglés) para ver que se tiene que hacer en cada misión.
Me encantó el juego y ya regalé 2. Es de 3 a 5 personas.
Es un juego que tiene una parte de suerte (las cartas que tocan), pero requiere bastante atención para poder resolver las misiones aún con una mano no tan buena. Hay quienes analizan más, y otros jugadores sólo ponen lo que se les ocurre, esto hace una mezcla interesante.
Mientras más jugadores, se complica más.
Me gustó mucho el juego y lo recomiendo.
NOTA: Para quienes no leen completas las instrucciones, los cohetes son importantes y si uno "manda" un cohete, los demás tienen que tirar cohete si es que tienen. Comento esto porque vi una partida que usaban mal los cohetes y ganaban muy fácilmente.
Reviewed in Canada on January 13, 2023